Solo Tower: Idle Roguelike
Mobile Version (Android): https://play.google.com/store/apps/details?id=com.ReguGames.SoloTower
Defend. Upgrade. Conquer. Survive 50 Days or Perish!
Solo Tower: Idle Roguelike blends intense tower defense with idle progression and roguelike strategy! Command a lone tower against endless waves of enemies, harness magical powers, and build a self-sustaining empire. Will your tower withstand 50 days of hell, or will you fall and rise stronger?
KEY FEATURES
- Addictive Idle TD Gameplay: Simple tap mechanics with deep strategic depth.
- Permanent Upgrades: Invest gems in stats that persist across runs.
- Farm & Mine Mechanics: Balance gold for survival and gems for eternal growth.
- Roguelike Tension: Every decision matters—will you prioritize attack, defense, or resources?
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.8 out of 5 stars (5 total ratings) |
Author | ReguGames |
Genre | Strategy, Simulation |
Made with | GameMaker |
Tags | Colorful, Idle, Incremental, Medieval, No AI, Roguelike, Roguelite, Top-Down, Tower Defense |
Comments
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Amazing, love the game. For any new players, it'll probably be in your best interest to brute force armor until you can reach day 10, where you will get 100 gems. Then you really can start playing. It took me way too long to figure that out by myself, I quit the game several times in the process of finding it lol.
A like the game! the concept
What I felt was that there comes a time when enemies will hit you no matter what. It would be nice to have some kind of balance where you can take on all enemies, either because you've significantly upgraded your attack power and speed to do so. Because after a certain level, you can only rely on your shield to survive, not your weapons.
I feel like there's perhaps little space on the screen from the moment your enemy appears and reaches your castle. Maybe add some kind of zoom where you can see beyond your castle, and you can further extend your attack range?
Or maybe I would play more based on how long the enemy resists and not on their supersonic speed, because from the moment the enemy appears at the edge of the screen until they reach the castle, you don't even have a second to react, and it kind of frustrates you that you can't kill them.
It could also be some kind of skill tree, like allowing you to shoot more than one arrow at a time, or even more if you keep upgrading, and some other type of attack and upgrades. Because I feel like the only attack you have is one arrow, and on the other side, five or more enemies are coming at you at once.
Maybe add some boss fights too every 10 levels?
It would also be nice to see the enemies' energy bar, even if it's just a small detail below, to know how much damage you're doing to them. To know how much to upgrade your attack power past a certain level.
Just some ideas! Keep going!
I did all 50 levels with all tower and magic levels maxed and got a "skeleton levels complete" message.
Even with all upgrades its not 100% that you make it, depends on how many mobs come from the sides, and you can get killed in 3-4 hits.
Needs less grind, more balancing and a better reward from winning than a 1 second message, but hey it was fun!
Wow, I'm impressed that you completed it! Thank you so much for taking the time to play and finish my game! I'm preparing an update on the balance issue; I received a lot of feedback and I believe it's the main problem with the game. Soon there will be more roguelite elements in the style of Vampire Survivors that I hope will help you not feel so weak during gameplay. If you have any more suggestions, I'm here, and thanks again for completing the game.
Thank you all for taking the time to play the game and provide feedback. I've noted all your comments and will get on them as soon as possible. Overall, I can see that everyone agrees there is a balance issue, and that will be the first thing I fix. I apologize for taking so long to respond to everyone; there were some issues that left me offline for a few hours, and this is the first game where I've received so much feedback—previous games hardly got any comments, haha. I take it as an indication that the game at least draws attention, so I'll work on improving the gameplay. Again, thank you for your time and your comments!
A few suggestions:
1) Some enemies have to walk less than half of the others before they hit you because they hit the castle at the sides. You should probably have a round hitbox.
2) Enemies move speed is scaling to fast, by level 20 almost every enemy just hits the castle before you get to attack.
3) There should probably be more upgrades, like arrow speed, aoe attacks and enemy debuffs.
4) Skills needs a spell check(attack, not atack) and a description.
I'm on wave 24 now. Got there with two rare seeds in a row and 4 harvests. Enemies hit the castle anyway and armor determines how far I go. The castle reach is far and cheap enough so that the hitbox does not play into it.
Operaionally I see killing enemies and fire rate+damage only as a variable gold generator not for how far I go.
its true that its slow to progress, but its sort of an incremental game.
the whole point is that you dont get to use an overpowered lifestealing god gun to rule them all.
you are supposed to take the few kills you can and maximize.
(the gun will never not suck :)
I have gone up to level 33 now. My armor is maxed and no matter my attack speed 9 out of 10 enemies run to base before i hit them and some reach the base from the sides before my arrow goes out of the base... I agree with the incremental idea, but the balance is way off at later levels, you can't tank them and you can't hit them for lifesteal!
lol, im right behind you. round 31 or so.
took a little break. so slow. putting it on afk mode...(i guess that means im going to let the pea-gun gather all the gems. :)
I have done up to 44 level with max: atk speed, range, armor, health, lifesteal, regen.
I think attack speed and armor are the two most important upgrades.
Going to 50 might be impossible, but i will try to max everything and test it!
Needs an actual explanation about what the farm even does, or what "dig" upgrades for the mines do
They can be harvested on day 10, I upgraded them as I can only make it to day 9. When you reach the harvest date you can click the mincart to get crystals or the wheat on the farm to get what you have grown. Shield upgrades are the most important so far for me as they determine which wave I reach.
I wanted to add explanations of what each upgrade is for but I thought it would be too much text, but I think you are right, I will think about how to solve it, maybe with a pop-up with “?” explaining each thing
This is really fun and addictive! I love how you can unlock permanent upgrades and slowly get better and better!
Thank you for your kind words! Any feedback is welcome